Echo Tactics was a team project developed in late 2016 at RIT's Game Design and Development Masters program. Nathaniel Blair produced. Jon Pulsipher designed. Akshay Rachapudi and Rahul Madyan programmed. Hat-swapping was common.

You play as survivors of a botched experiment that left miles of the surrounding area connected with a hostile alien world. Trek through your world and theirs, fending off grotesque abominations to survive.

Echo Tactics sprang from two questions: "What would it be like to play Chess on both sides of the board?" and "Have you seen Stranger Things yet?" Many on the team had played and enjoyed Turn-based Tactics like X-Com and Final Fantasy Tactics. We were also excited by the challenge of making a player view that could display both sides of the board simultaneously.

In developing the game, we chose to draw inspiration from Rogue-like survival games like FTL. Players are pressured to move forward by a wave of fatal static that advances each turn. They can choose to walk on the safer earth-side or more dangerous alien-side, but can be forced to choose danger to chase after pieces of the key to the next level.

Early designs of the game were communicated through a shared wiki, but we found it more convenient to write up targeted miniature design docs for each milestone. I've uploaded our final mini design doc.

StatusReleased
PlatformsHTML5
AuthorJonapulse
GenreStrategy
Made withUnity

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Eerie Prototype 1.6.pdf 72 kB